The wearer must have a hand free to use the tool. The wearer can add its Intelligence modifier to any ability checks it makes with the integrated tool. The armor can have only one tool integrated at a time. ![]() The tools remain integrated in the armor for 8 hours or until the wearer removes the tools as an action. Armor of Tools (UA)Īs an action, a creature wearing this infused armor can integrate into it artisan’s tools or thieves’ tools. The armor regains 1d6 expended charges daily at dawn. If the creature would be knocked prone, it can use its reaction to expend 1 charge to avoid being knocked prone.When the wearer makes a Strength check or a Strength saving throw, it can expend 1 charge to add a bonus to the roll equal to its Intelligence modifier.The wearer can expend the armor's charges in the following ways: The replacements function identically to the body parts they replace. If the wearer is missing any limbs, the armor replaces those limbs - hands, arms, feet, legs, or similar appendages.The armor can't be removed against the wearer's will.When thrown, the gauntlet detaches and flies at the attack's target, then immediately returns to the wearer and reattaches. The wearer is proficient with the gauntlets, and each one deals 1d8 force damage on a hit and has the thrown property, with a normal range of 20 feet and a long range of 60 feet. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |